You’ll buy “heroes” (randomly generated characters that can be purchased with either in-game or real currency), and form a party from them, and then tap the “fight” button and sit back and watch. Heroes of Dragon Age, for instance, doesn’t even give control over the combat. The existing fans of these games will be (or are already) angry at their favourite franchises being reduced down to microtransaction-friendly gameplay models. It confuses me because I can’t imagine an audience for these games. What makes no sense to me is why EA would take franchises such as Dragon Age and Ultima, which are serviced by a very dedicated fanbase of serious game fans, and release iOS free-to-play games for these titles. Zombies is a very broad interest game, so it makes sense to do everything you can to get as many people to download it as possible, and free-to-play is demonstrably the best way to do that. Zombies 2 – I didn’t necessarily appreciate the game for adopting that model, but Plants Vs. In fact, I don’t begrudge EA’s free-to-play models with games like FIFA 14 and even Plants Vs. A game like Ubisoft’s Might and Magic Duel of Champions is still, to me, the ultimate example of free-to-play done well, and I don’t begrudge Ubisoft in the slightest for adopting that model for that game. I also don’t have a problem with free-to-play mechanics when they work and encourage players to spend a reasonable amount of money without expecting them to take out a second loan on the house. I don’t have a problem with EA putting the investments that it does that it does into mobile market, in fact, when EA does a good job of it I more than welcome it – FIFA 14 is ace on iPad and Real Racing 3 might be laden with microtransactions, but the racing itself is compelling. As a big fan of Dragon Age ( yep, I even enjoyed the second one), I didn’t really have a choice when I saw that EA had released Heroes of Dragon Age on to the iOS App Store, I immediately downloaded it.
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